Can not gain any block while Intangible is active. Every 5 turns, gain 1 Intangible. Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about.. A great source of passive block, Metallicize can help in staying well-defended while still whipping out your big attacks. Android port coming soon! This brings us to the discussion; can Intangible be fixed? I don't think comparing winrates of people who accepted apparitions vs people who declined gives a good picture: if you declined you must have had some reason to believe that apparitions would be particularly bad in your deck. Incense Burner is one of the relics in Slay the Spire. Just having intangible stack for one turn instead of multiple would fix a lot of the issues with it, I think. Damage from Exploders, Thorns, Poison, powers like Combust, cards such as Offering, damage multipliers like Vulnerable and Slow, etc. Page Generated in 0.060s. As it's counterparts both give you a generically useful scaling ability, perhaps increasing Dex, drawing cards or granting energy would be the way to go? Every 5 turns gain 1 Intangible. Intangible does seem a little too ... absolute for a game in which everything else is a matter of degrees. I wonder if a mechanic similar to the nemesis where every time you apply intangible, you receive something like 2 burns in your deck. Honestly, I now avoid that too as generally I lose to endgame bosses because they run out with longer fights. Wraith Form used to be thematically accurate: it dealt 5 damage to a random enemy whenever you played a skill. Less and it’s worthless, more and it’s even more broken. Intangible works functionally as a “full block” for an entire turn. Intangible pot is leagues above both the other character specific pots but I think it’s a rare pot right? Detailed statistics, pick rates and tier score for Dropkick calculated from Slay the Spire player data Is this a claw deck? (Lasts X turns). Perhaps reducing the number of Apparitions granted by the Ghosts event and completely redesigning Wraith Form would be enough? Generally, this combo will beat all of the act 2 bosses. Deal 5(8) damage. The Spirelogs stats for the Act 2 Ghosts event, though slightly outdated, shows a 46.62% win rate for Ascension 15+ decks that accepts the deal, versus a 37.73% win rate for decks that do not. Change intangible to a third stat called evasion. You want to get a strong front loaded deck and blocking deck to handle A1 (elites front load, boss have to mix, usually). Impact on winrate, how often Incense Burner is found and other Slay the Spire statistics calculated from player data Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. Still wouldn’t mind seeing silent get s different character pot. It would be with a smaller group of 3 players, who love card games and would get a big kick out of the deck building aspects. I think this is a fantastic idea. Intangible is a decaying Buff that reduces all damage and HP loss you take to 1. All in-game artwork is property of Mega Crit and is used with persmission. It lasts 1 round for each stack of Intangible you have. I had been looking for games like Slay the Spire for my ipad, but hadn't found any I liked. Given the general sense seems to be that Incense Burner is fine, the problem is not necessarily that intangible is broken but that it's handed out too liberally. Relics This carries over between combats. Albeit strong, Incense Burner isn’t completely overpowered like the other sources, and even encourages some interesting gameplay of setting it up to proc on the correct turn. I really like the connection between Nemesis and the Silent and how Wraith Form re-enforces that, so I would hate for the intangible mechanic to just be outright removed. One math thing: the win rate moving from 37.73% to 46.62% yields a ~24% increase in wins. Press question mark to learn the rest of the keyboard shortcuts. Shelled Parasite now accounts for Buffer and Intangible with its life leech action. Wraith form is fundamentally broken and as someone else pointed out, it doesn’t fit thematically with demon and echo form. Positive Riddle with Holes and Pummel's damage are greatly … Hopefully the timing for this one is a bit better! When you multiclass into the Silent class, you gain the following proficiencies: Daggers, Darts, and the Poisoner's kit. In this Slay the Spire Silent Ascension 20 run, we get a very unique and absolutely bonkers run: our goal is to stack intangible and poison on the enemy, and hope they die before I … The Spirelogs stats for the Act 2 Ghosts event. The Event adds 5 Apparitions to your deck (3 on Ascension 15 or higher), at the cost of 50% of your Max HP. That's close to a 9% increase in win percentage simply from getting one specific event. Has a 50% chance of using Debuff or attacking on the first turn. It should be removed from the game for the player imo. Both Demon Form and Echo Form make the other cards you play more effective, whereas Wraith Form does something completely apart from them. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. Furthermore, when encountering the Ghosts event in Act 2, he seemingly doesn’t even think about it anymore before accepting. Weekly Patch 7: Setting Up All the Things. Dex and Int score of 13 or higher (If you are playing in a Slay the Spire based campaign setting, then I would personally require that you possess the Prismatic Shard Relic in order to Multiclass) Proficiencies. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Council of ghosts needs to be removed. Relics This effect is overwritten by Barricade and Blur. This is an elegant solution. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I'm aware that's probably not the correct way to annotate it. I think you make good points. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. It costs 0 this turn. -75% damage (just throwing out a number) would still be strong but you’d still need to block against very high damage attacks. See also Intangible. Watcher uploads are available and everything else will be gradually added. There's something thematically off about Wraith Form. Watcher uploads are available and everything else will be gradually added. The mechanic obviously seems too strong, but it also seems intrinsically broken. These cards also have powerful synergies with other cards, such as Echo Form with Apparition, or Nightmare with Wraith Form. Reduce ALL damage and HP loss you take to 1. Slay the Spire Wiki is a FANDOM Games Community. Pretty substantial. You could make the HP price more steep, that might effect the win delta when even 1 hp is a high price to pay. But it's all random too if you get those. By using our Services or clicking I agree, you agree to our use of cookies. Weekly Patch 44: Chrysalis Bonfire Spirits event now correctly handles offering them a card … Spirelogs.com: Slay The Spire Statistics 2020-05-10: Spirelogs 2.0 (development version) is open! At 20 evasion all damage below 20 is reduced to 1 for example. Intangible is a mechanic which seems to be problematic for the game moving forward. Take your favorite fandoms with you and never miss a beat. Detailed statistics, pick rates and tier score for White Noise calculated from Slay the Spire player data Add a random Power to your hand. I describe the cards I prioritize at different points in the game, my approach to navigating the map, and more. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Incense Burner doesn't seem like a problem, though, since you can't game it with Burst or Nightmare. 1:18:54. Thus, using 5 apparitions significantly clogs things up and makes you consider if it's worth the long-term. StackingBehavior It feels like a better idea to just completely remake it. I think intangible is a fun and powerful mechanic that should stay unchanged. Incense Burner: rare relic. Intangible I think either suggestion could be make it into the game, and is a fair bit easier to balance than the current Intangible cards are. Damage is limited to 2,3,4,5 per attack instead of 1. As he described, most fights in Slay the Spire lasts around six turns, so being intangible for half of the fight is practically cheating. Unblocked damage instances of 10 or less damage deal 1 damage instead.” But then it has breakpoints where it becomes drastically less effective. Being Intangible lets the player focus the rest of their turn either on attacking in order to end Hallway fights before their Intangible runs out, or on setting up powers for after their Intangible runs out, essentially granting them a grace period on the first time through their deck. Of course this is usually followed up by an “I wish I had a Wraith Form” during the very next Hallway Fight, but alas. Written by Quincunx / Jan 16, 2018 This guide describes the strategy I use to maintain long (10+) win streaks when playing as The Ironclad. If you’ve been watching JoINrbs lately, you’ll notice he’s actively avoiding picking Wraith Form when offered – he simply thinks the card is too strong to be in the game. Looks like you're using new Reddit on an old browser. Spirelogs.com: Slay The Spire Statistics 2020-05-10: Spirelogs 2.0 (development version) is open! ↑ Despite its description, Blasphemy actually causes you to receive an amount of damage so large that you will die, which can be prevented by Buffer and Intangible. Wraith Form does not boast as high of a win rate but is also a card which is much easier to misuse (And a misused Wrath Form may easily cost the player the run). Pick a number that feels right. Intangible applies to all damage and HP loss.Damage from Exploders, Thorns, Poison, powers like Combust, cards such as Offering, damage multipliers like Vulnerable and Slow, etc. power After Image 1 A+ Whenever you play a card, gain 1 Block. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. (Lasts X turns) Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – Goomba Stomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint MJeff Jun 2, 2011 It's short for Maxwell Jacob Friedman Fans, come on guys, use your noggins. At the start of your turn, lose 15 Block rather than all of your Block. He cannot use Debuff or Scythe twice in a row, nor can he attack three times in a row. Gain 3 (4) Intangible. 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